game design
August 31, 2024
101 книга гейм-дизайнеру
Все просто: мой список книг, которые я рекомендую прочитать гейм-дизайнеру. Они никак не ранжированы относительно друг друга в списке и не все из них про гейм-дизайн и игры. По возможности использовались английские варианты наименования книг, но если издание на английском отсутствовало, то использовалось русскоязычное название.
- The Art of Game Design: A Book of Lenses — Jesse Schell
- Designing Games: A Guide to Engineering Experiences — Tynan Sylvester
- Elements of Game Design — Robert Zubek
- Theory of Fun for Game Design — Raph Koster
- Game Balance — Ian Shriber, Brenda Romero
- Advanced Game Design: A Systems Approach — Michael Sellers
- Level Up! The Guide to Great Video Game Design — Scott Rogers
- Introduction to Game Systems Design — Dax Gazaway
- Game Mechanics: Advanced Game Design — Ernest Adams, Joris Dormans
- Game Design Workshop: A Playcentric Approach to Creating Innovative Games — Tracy Fullerton
- The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
- An Architectural Approach to Level Design: Second edition — Christopher W. Totten
- Games. Game Design. Game Studies: An Introduction — Gundolf S. Freyermuth
- 100 Principles of Game Design — Wendy Despain
- Games, Design and Play: A Detailed Approach to Iterative Game Design — Colleen Macklin, John Sharp
- Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential — Justin Gary
- Slay the Dragon: Writing Great Video Games — Robert Denton Bryant, Keith Giglio
- The Game Narrative Toolbox — Tobias Heussner, Toya Kristen Finley, Jennifer Brandes Hepler, Ann Lemay
- An Introduction to Game Writing: A Workbook for Interactive Stories — Steve Ince
- The Ultimate Guide to Video Game Writing and Design — Flint Dille, John Zuur Platten
- Your Turn!: The Guide to Great Tabletop Game Design — Scott A. Rogers
- Game Feel — Steve Swink
- Fundamentals of Game Design — Ernest Adams
- Rules of Play: Game Design Fundamentals — Katie Salen Tekinbas, Eric Zimmerman
- The Gamification of Learning and Instruction Fieldbook: Ideas into Practice — Karl M. Kapp, Lucas Blair, Rich Mesch
- Actionable Gamification - Beyond Points, Badges, and Leaderboards — Yu-Kai Chou
- Replay: The History of Video Games — Tristan Donovan
- Japansoft An Oral History — WILTSHIRE ALEX
- The Creative Gene: How books, movies, and music inspired the creator of Death Stranding and Metal Gear Solid — Hideo Kojima
- Sid Meier's Memoir!: A Life in Computer Games — Sid Meier
- Doom Guy: Life in First Person — John Romero
- Game Over: How Nintendo Conquered The World — David Sheff
- Время игр! Отечественная игровая индустрия в лицах и мечтах: от Parkan до World of Tanks — Андрей Подшибякин
- Homo Ludens: A Study of the Play-Element in Culture — Johan Huizinga
- Philosophical Investigations — Ludwig Wittgenstein
- Flow: The Psychology of Optimal Experience — Mihaly Csikszentmihalyi
- Games People Play — Eric Berne
- Man, Play and Games — Roger Caillois
- Thinking, Fast and Slow — Daniel Kahneman
- Motivation & Personality — ABRAHAM H. MASLOW
- Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them — Jamie Madigan
- Reality Is Broken: Why Games Make Us Better and How They Can Change the World — Jane McGonigal
- Психология игры — Д. Б. Эльконин
- Оргуправленческое мышление: идеология, методология, технология — Георгий Щедровицкий
- Мышление и речь — Выготский Лев Семенович
- Object-Oriented Thought Process — Matt Weisfeld
- Game Programming Patterns — Robert Nystrom
- Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# — Jeremy Gibson Bond
- Game Engine Architecture — Jason Gregory
- System Design Interview – An insider's guide — Alex Xu
- Игра в цифры. Как аналитика позволяет видеоиграм жить лучше — Василий Сабиров
- Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers — Alexander Osterwalder, Yves Pigneur
- The Lean Startup: How Today's Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses — Ries Eric
- The Mom Test: How to talk to customers & learn if your business is a good idea when everyone is lying to you — Rob Fitzpatrick
- Blue Ocean Strategy, Expanded Edition: How to Create Uncontested Market Space and Make the Competition Irrelevant — W. Chan Kim, Renée Mauborgne
- Marketing essentials — Philip Kotler
- Cracking the PM Career: The Skills, Frameworks, and Practices to Become a Great Product Manager — Jackie Bavaro, Gayle Laakmann McDowell
- Элементы теории математических моделей — Мышкис А.Д.
- Основные понятия теории вероятностей — Колмогоров А.Н.
- Популярная комбинаторика — Наум Яковлевич Виленкин
- The theory of statistical inference — S. Zacks
- The Art of Strategy: A Game Theorist's Guide to Success in Business and Life —Avinash K. Dixit, Barry J. J. Nalebuff
- Games of Strategy — Avinash K. Dixit, Susan Skeath, David McAdams
- Shape: The Hidden Geometry of Information, Biology, Strategy, Democracy, and Everything Else — Jordan Ellenberg
- Тектология: Всеобщая организационная наука — Богданов А.А.
- Cybernetics: Second Edition: Or the Control and Communication in the Animal and the Machine — Norbert Wiener
- General System Theory: Foundations, Development Applications — Ludwig Von Bertalanffy
- Найти идею: Введение в ТРИЗ — теорию решения изобретательских задач — Генрих Альтшуллер
- Design for the Real World: Human Ecology and Social Change — Victor Papanek
- The Design Of Everyday Things — Don Norman
- Design as an Attitude: New Edition — Alice Rawsthorn
- About Face: The Essentials of Interaction Design — Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel
- Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability — Steve Krug
- The Best Interface Is No Interface: The Simple Path to Brilliant Technology — Golden Krishna
- Дизайн как искусство — Бруно Мунари
- Дизайн как он есть — Глазычев В.Л.
- Operating Manual for Spaceship Earth — R. Buckminster Fuller
- Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design — William Lidwell, Kritina Holden, Jill Butler
- How Design Makes the World — Scott Berkun
- Designing for People — Henry Dreyfuss
- A Pattern Language: Towns, Buildings, Construction — Christopher Alexander, Sara Ishikawa, Murray Silverstein, Max Jacobson, Ingrid Fiksdahl-King, Shlomo Angel
- Architecture: Form, Space, and Order — Francis D. K. Ching
- 101 Things I Learned in Architecture School — Matthew Frederick
- The Eyes of the Skin: Architecture and the Senses — Juhani Pallasmaa
- Точка и линия на плоскости — Кандинский Василий Васильевич
- Супрематический сказ про два квадрата — Эль Лисицкий
- Для голоса — Владимир Маяковский, Эль Лисицкий
- Супрематизм. 34 рисунка — Казимир Малевич
- Искусство формы. Мой форкурс в Баухаузе и других школах — Иоханнес Иттен
- Искусство цвета — Иоханнес Иттен
- Кино между раем и адом — Митта Александр Наумович
- Слово живое и мертвое — Галь Нора
- Снег на траве — Юрий Норштейн
- Framed Ink: Drawing and Composition for Visual Storytellers — Marcos Mateu-Mestre
- Pixar Storytelling: Rules for Effective Storytelling Based on Pixar's Greatest Films — Dean Movshovitz
- Creativity, Inc.: an inspiring look at how creativity can - and should - be harnessed for business success by the founder of Pixar — Ed Catmull
- Метатеория развлечения. Деконструкция истории западной страсти — Хан Бён-Чхоль
- Что такое искусство? — Лев Толстой
- История искусства после модернизма — Ханс Бельтинг
- Richard Schechner — Performance Theory